- The Wrong Bettor bets with the house and "against the dice."
- But it should not be assumed that this gives the Wrong Bettor any additional
advantage because the differences in some of the rules make the house
advantage work out to be about the same either way.
- Free Odds bet as a side bet on any Wrong bet must be "laid"
according to the mathematically true odds, and as such, they pay out at
less than even money.
- On the Come Out Roll, the Don't Pass loses on 7 or 11, and wins on 2
or 3; a roll of a 12 is considered to be a "standoff" or a "push."
- Once a Point Number is established, the Don't Pass wins when the Pass
Line loses, and vice-versa.
- Don't Pass bets may not be increased once the Point Number is established,
but they may be decreased or removed at any time.
- To bet a Free Odds side bet, simply drop the additional chips into the
Don't Pass bet area after the Point Number has been established; these
chips will be interpreted automatically as being a Free Odds bet.
- The Don't Come bet works according to the same rules as the Don't Pass
bet except that the Don't Come bet cannot be made during the Come Out
Roll, and each Don't Come bet may have a different "Don't Come Point".
- Don't Come bets are made by placing chips in the Don't Come bet area,
and then rolling the dice. Like the Don't Pass bet, the Don't Come bet
(still in the Don't Come area) loses on a 7 or 11, and wins on 2 or 3
(standing off, or pushing, on 12); otherwise, the Don't Come bet chips
will be moved automatically to the correct Don't Come Point area. The
original Don't Come bet, once moved to the Don't Come Point area, may
not be added to, but may be removed at any time.
- To bet a Free Odds side bet, simply drop the additional chips into the
Don't Come Point area; these chips will be interpreted automatically as
being a Free Odds bet.
- Don't Come bets that have been moved to the Don't Come Point area win
if a 7 is rolled, and lose if that that Don't Come Point number repeats.
- Don't Come bets that win pay even money.